GPU Gem
- Effective Water Simulation from Physical Models - 02 April 2021
Games101
- Monte Carlo Path Tracing 蒙特卡洛路径追踪 - 23 October 2020
- Radiometry 辐射度量学 - 14 October 2020
- Whitted-Style Ray Tracing 光线追踪 - 09 October 2020
- Implicit Surface & Explicit Surface 隐式和显式曲面 - 20 September 2020
- Texture Mapping 纹理映射 - 13 August 2020
- Blinn-Phong 光照模型 - 05 August 2020
- View Transformation 视图变换 - 10 July 2020
Projects
- OpenGL Engine - 04 February 2021
- C++ Tiny Renderer - 31 July 2020
Real-time Rendering
- Shadows 阴影算法 - 20 March 2021
- Texturing 纹理相关 - 06 March 2021
- Transparency, Alpha, and Compositing 透明渲染 - 28 February 2021
- Aliasing and Antialiasing 抗锯齿 - 23 February 2021
- Shading Basics 渲染基础 - 11 January 2021
- Transforms 数学相关 - 10 December 2020
- The Graphics Processing Unit 图形处理单元 - 16 November 2020
- The Graphics Rendering Pipeline 图形渲染管线 - 01 July 2020
Shader Notes
- 渲染应用笔记 Vol. 1 - 28 June 2021
- Ray Marching in Shadertoy - 15 March 2021
- 渲染路径和光源类型 - 18 August 2020
- 透明度测试和混合 - 14 August 2020